![]() And I don't like to insert a lot of comments. I'm new to iOS development, Swift and SpriteKit.Loading such storyboards might crash the application. StoryBoard support for Cheat Sheet is incomplete.Also, there are still some bugs in the render and processor. But be sure to correct storyboard image paths because in Unix-like system file name is case sensitive. With the help of image buffer, you can load any complicated storyboard with acceptable memory usage.The modified version can also be installed by CocoaPods. I have modified the SpriteKitEasingSwift framework to meet the need of osu! storyboard.If that happens on your device, maybe you can consider update it because of low performance. So do not try to run it in the simulator. If the framerate drops under 10, the timing will be inaccurate.I have an iPhone6s and an iPad Pro 10.5 to test, so it may works well on all iDevices.The patched PlaySoundFileNamed function has some bugs that may crash the application, I'm still finding the solution.This would result in more memory usage depending on beatmap and storyboard. However due to thread synchronization issue, unused SKNodes will not be released during gameplay. It's okay to play a beatmap with too complicated storyboard as background now.Currently there is no database, so please do not import too many beatmaps.If you want to report, please attach the link to the beatmap on while creating an issue. So don't worry if it crashes constantly on your device. This project is still at super early stage, there are plenty of bugs among the whole application.Directly importing directories in Songs on your PC (can be found in osu! installation path) should work fine. ipa file to Cydia Impactor window.īoth osu and osb files should be contained in directories shown in the iTunes. Connect your iDevice and run Cydia Impactor.Download latest ipa artifact from my personal gitlab server.Installation Through Cydia Impactor (Not recommended) (iOS 10.0+ required) Open iosu.xcworkspace in the project directory.In the future sound effects will also be replaced in order to prevent possible violations. All of the source files can be found under assets/. So the skin used in this project is designed from scratch. About default skinĪccording to the licence of osu! default skin, the skin derived from osu! cannot be used here. This project also includes database and thumbnial cache implementation. The implementation is available at iosu_ui. The sketch file of the UI design is available here. ![]()
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